![]() ![]() Attributes and their values are saved with your place/assets and they're an ideal way for team members to experiment with different values during runtime, even if they don't understand the underlying code. Object properties are divided into sections for example, a MeshPart includes sections like Appearance which allows you to change its color, material, transparency, and more.Īt the bottom of the window, you can define custom attributes for an object, similar to its default properties. The Properties window lets you adjust properties of a selected object to change how it looks and behaves. Frequently used services in the hierarchy include Workspace which mirrors the 3D viewport, as well as ReplicatedStorage and ServerStorage. The Explorer window, visible by default, shows a hierarchical list of every object and service inside the place, collectively referred to as its data model. You can toggle on commonly used windows through the View tab, including the Explorer window, Properties window, Asset Manager, Toolbox, and many others. To display outlines and/or bounding boxes around selected objects, choose an option from the Selection Style menu in the View tab. Similarly, right-clicking and choosing Select Parent(s) selects the direct parents of those objects. When one or more objects or models are selected in the Explorer window, you can select all of their children by right-clicking and choosing Select Children from the context menu. To select hidden objects without moving the camera around, hold Alt or ⌥ and click to perform selection cycling to the next further object behind the currently selected object. In more complex environments or when zoomed in, objects will commonly be hidden from your view by other objects in front. You can select an outlined object by clicking it, or you can select multiple objects by holding Shift, Ctrl, or ⌘ as you hover over and click them. When pressed, dragging the mouse pans the camera.Īs you hover over parts and models in the viewport, they are outlined to indicate their potential selection. When pressed, dragging the mouse moves the camera view around. If desired, you can customize the camera speed within Studio's settings. In combination with any movement key, changes the camera speed. ![]() ![]() Moves the camera forward/left/back/right. ![]()
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